Friday, 3 November 2017

Tournament AoS.

Hey Folks...

I recently attended a tournament put on by some good friends of mine. My main reason for going was, basically just to play some games and roll some dice. I have been working abroad for a long time which has reduced my play time. I used to be a regular player at GW tournaments in Nottingham but I found that they got really competitive and, as I have mentioned before, I am not really that kind of gammer. I like to use the models I like and I am just not that into spending massive amounts of time working out the best way to smash people up. Thats not to say I don't like to win, of course I do, I just don't like playing when all my opponent cares about is winning.

Well this wasn't one of those, it was a fairly small laid back affair and I had a really great time. Unfortunately there aren't really any pictures in this report, as I didn't take any, but you can see them on the Facebook page of the 'Greetings from Sigma' group.

This is more a report on the army and units and how they performed rather than of game tactics.

My list: -
The Glotkin.
Morbidex Twiceborn.
30 Plaguebearers.
30 Plaguebearers.
5 Blightkings.
3 Nurglings.
3 Nurglings.
10 Nurgle Chaos Warriors.
5 Nurgle Chaos Knights.
1 Nurgle Chaos Chariot.

There wasn't really an overall plan. I have found in the few practise games I play that I tend to win by scenario in a long drawn out slugfest. I tend to be able to manage Alpha Strikes well and can endure them to take it out in the long game.

Game 1. Lizards. 
I was worried in this game as I have never really played Lizards before and I know they can be pretty powerful. They have lots of tricks and my opponent explained them all to me - I remembered nothing of this conversation. I basically thought - well I will see what happens. As stated my expectations of this tournament were to learn a few things and play some games. Well turn 1 he teleported is Stegosaurus over, shot and charged The Glotkin and took a huge chuck out of him, at this point I was thinking that this game was going to be over pretty soon. But I remained focussed on the scenario and objectives and moved my army to start scoring as soon as possible. The one thing I was surprised about was how big my army seemed to be compared to everyone else's and this really paid off in the end. I managed to start taking away some of his models, the Blightkings came in to their first combat with a massive hit and wiped out a 20 man Skink unit in one go. For each 6 they roll to hit it causes D6 hits, in this combat from 15 attacks I rolled six 6's. The Nurglings were also doing a sterling job holding up the other flank and in-fact were increasing the size of their unit thanks to Morbidex's ability to generate new bases each turn. In the end my numbers took their toll and each turn I was scoring and at the end of turn 5 I had a convincing victory. I was really chuffed.

Game 2. Khorne. 
This was a full on Khorne rush army. Two units of Jugger Cav and then a ton of infantry. There wasn't really anything I could do about getting charged so I stuck a big unit of Plaguebearers and the Nurglings in front of the Cav and then everything else went after his Infantry. I was hoping that the Plaguebearers could hold one flank whilst the rest of my army could take out his army and then swing round to help. This was one of the scenarios where the objectives dropped during the game. As it turned out they dropped in my favour. The Plaguebearers did hold the flank and my other units did take out his army. Now this is the controversial bit - I lost on objectives points scored. However we only got to turn 3 (there was a long phone call involved). If we had played turn 4 I would have claimed three objectives and taken a massive lead. He did not have enough left of his army to win on turn 5 either. So whilst it went down on the scorecard as a loss I am counting it as a victory. I was a little annoyed but then I remembered my intention to go and have fun and learn some stuff so I took it on the chin and let it go.

Game 3. Ghosts.
This was an interesting army. The scenario was the basic capture the flag. Defend one objective and take another. My opponents army was basically made up of spirit hosts and I had no idea how to play them. They ignored all "Rend" and had a multitude of saves. I made mistakes in this game through lack of knowledge, I charged The Glotkin into the Ghost units when I should have charged my bigger Infantry units etc. Well in the end it was a draw on objectives but I lost on points. My opponent took out the Glotkin and Morbidex Twiceborn which scored him a ton of points, lots of his units licked out Mortal wounds and the Glotkin can't do anything about those. This was a good learning game and the next time I play this type of army I will feel better equipped.

Conclusions. 
So a win and two loses, I'll take that. But the best thing over the weekend was winning the Best Painted army award. This was voted for by the players so I feel really cool that they picked mine. I think this is one of the highest honours you can get from other players. I won by 1 vote from a beautiful Sylvaneth army and this was the army I actually voted for myself.

I was really pleased with the way my army performed and I took a lot away from just those three games. The way I play certain units, what units are good at, what they aren't etc. Stars of the show were probably the Plaguebearers. They held up really well, took out a ton of stuff and were virtually impossible to move. With the +1A form the Glotkin they are absolute monsters. Without the +1A from the Glotkin they aren't as good but they are still tough nuts to crack. The Blightkings were awesome as well, they can kick out some real damage and even without the +D6 they are still pretty dangerous, they also suck a lot of attention as well which can be a benefit. The Glotkin was good, its hard to ascertain his total benefit as its the buff that does the damage more than The Glotkin himself. He still has some great attacks and spells. Mortbidex was ok, I am not sure I fully utilised his abilities but the Nurgle generating ability is great and the Nurglings really caused some issues. No units really performed badly at all. I would like to bump the Blightkings from 5 to 10 which will cause a bit of jiggling around, I would also like to try out some other units to see how they play but I think the backbone of this army is pretty solid and I wont move away from The Glotkin and Plaguebearers for a while.

Until next time...






Wednesday, 18 October 2017

General update and some random stuff.

Hey Folks....

Hobby time has been completely minimal for the last couple of months, I have been working away again and spending the vast majority of the last three months working in Brazil (its not as cool as it sounds).

Chaos Dwarves
From my other posts you may have seen that I am currently getting into AoS in a big way, well I did manage to get some other bits and pieces done in the mean time. The release of the new version of Bloodbowl has been a great incentive to get some models done. I managed to paint up my Chaos Dwarf team that has been sitting in the case for some time. It was nice to paint some metal models again. I have always been a fan of playing the "underdog" teams like the Halflings and Goblins, well a brand new Goblin team is about to be released and those have been ordered, but I also picked up a Halfling team from a different manufacturer. Its not often I use non GW models for GW Games but the sculpts on these things were really cool.
Chaos Dwarf Team - Hobgoblins

I got them from Salute which happened recently. One of the Treemen is painted already and I will start on a couple of the Halflings soon. To go along with this team I also have the mystical Grak and Crumbleberry which is an Ogre and Halfling star player combo. You can only get these from Warhammer World and Shows and they have been going for a fortune on E-Bay. Well fortunately I don't live that far from Warhammer World so managed to pick them up on a recent trip. I have painted Crumbleberry already and plan to add Grak really soon.

Chaos Dwarf Team - Bull Centaurs


Crumbleberry - Star Player


Halfling Treeman

Kalistra 12mm Orcs
Some other bits I picked up at Salute were from Kalistra, they are a 12mm Fantasy range. I didn't really buy them for any other reason than I thought they looked cool. Kalistra do their own rules for the models, I haven't read them so not sure what the game is like but I really liked the look of them. So I'll paint them up just to paint.

But AoS has been a focus and I have managed to add to the painted models for my new Order army. I finished the unit of Stormcast and also the unit of Kurnoth Hunters. I have also purchased the rest of the models for the army so its all here and sitting in boxes ready to go. The plan now is to stick together and paint the Dwarf Gyrobombers and the Celestial Hurricanum as these are models that I can't really play with unless the are painted as I can't paint them stuck together. Once these are done I will stick together and rebase the rest of the models as then I can at least play with the army whilst I paint the rest of it up.

GW also released AoS Skirmish, this came out as a bit of a surprise but it is a really good game. You buy models on an individual basis and they all act separately on the table. There is a campaign in the book but also some Match Play scenarios. It is really good fun and armies can vary from 3 models, with 10 to 12 being common up to 25 for certain armies. It allows new players to get the idea of the game but it also allows veteran players to build smaller armies of a new race or try out something new. I have played a few games just using the Nurgle Daemons and some of the Order models without putting any real thought into tactics so I can't offer any advice on army building for Skirmish. Shooting was ok but didn't have as much of an effect as I thought it would. Quality over quantity seems to be a thing, again this is from a very limited amount of games but I played a friend with his Orcs (or Urrrks, whatever they are now), he only had four models - a Megaboss and three of the really hard boys, and the Megaboss just smashed face. He is so hard to take out and if you don't he will just wreck whatever it was you were trying to hit him with. But its fun, easy to get into and quick to play without diminishing the tactical element of the game.

Until next time...










Friday, 28 April 2017

Into the Age of Sigmar.

Hey Folks...

So I am really getting into Age of Sigmar (AoS). Mainly because there are more people getting into it at the club and, as mentioned in a previous post, an old friend from my school days wanted to play. It has come from the reading of the scrolls and some of the new models of course. What AoS allows is a really diverse set of armies. Now the tournament scene will migrate to set lists, it always does, given time it finds the best combinations and the models that are the most efficient - damage output per points cost etc.

As many of you will know I am all about the fluff/theme/cool. I have played a couple of games with my Nurgle Daemons and also the Ogors. Neither of these two armies really floated my boat, there isn't much variety in them and the tactics are fairly limited. I was pondering on which direction to go and have been leafing through the various battle tomes and it occurred to me that I have an Empire army from many years ago sitting unfinished in some figure cases upstairs. I proceeded to dig them out to see what I had. Well already painted I had two units of Hand Gunners, a unit of Pistoliers, a unit of Heavy Cav and a Steamtank, plus a Wizard. Unpainted I had a unit of Swordsman, some Archers and a couple of bits of Artillery. Well that is pretty much a 1500 army right there.

What I really wanted to do was a rag tag army of Azyer. Cobbled together from survivors of a Chaos Invasion or something. So an army using mainly Empire but with some Elves, Dwarves, Stormcast thrown in for good measure. This would allow me to built a versatile army that could do a bit of everything and I could change it at will. It also allowed me to buy the odd unit from time-to-time to mix it up, I would not be restricted by my list. So Mixed Order it is.....

I decided to start by just re-basing everything I already had painted. It might not be the best units but its painted so this would save me some time getting the army on the table. I then decided that I should really build a list so that I know for sure how may points I have plus what units to buy next.

So this is the list I ended up with and why: -

Leaders
Waywatcher.
I had the model already and this guy is pretty badass. He can fire six shots in the shooting phase. I also wanted to include some Sylvaneth units and I didn't want to include them without having a Wood Elf type hero to lead them.
Cogsmith.
Again, I had the model and I am including some Dwarf units, some of which are artillery so it seemed like a good idea to have this guy in there. Plus it is a really good model.
Celestial Hurricanum with a Battlemage
As you will notice on reading the list there are a fair amount of shooting units. This guy gives them a nice bonus of +1 to shoot, plus it is a wizard and again it’s a pretty awesome model to lead the army. This guy will be the General, I haven't decided on all the extras for him yet.

Battleline
Freeguild Handgunners
There will be two units of 10 of these, basically because I have the models and they are painted. 
Freeguild Archers
There will be a unit of 10, I have the models already. Some of them are painted. Plus it’s a shooting unit which is kinda the theme.
Freeguild Guard
A unit of 20 with Swords and Shield. Again I had the models and I need a decent sized non shooting unit to screen my best units and to go grab objectives. Again I have the models already they just need painting.
Stormcast Liberators
I was initially going to start a Stormcast army until I realised I hand a bunch of Order units already so this was the first unit I bought for that army. So I will paint it up and put it in.

Other Units

Dwarf Cannon
A decent warmachine for taking out large targets or at least knocking off a few wounds to make them weaker.
Hellblaster Volley Gun
I had one already. Both the cannon and this will benefit from the Cogsmith.
Empire Knights
I had a unit of 5 already painted up and these guys are mobile and able to hunt down warmachines and go for objectives.
Freeguild Pistoliers
I had a unit of 5 of these already painted. I will use them to go after objectives but also to get behind the lines of the opponent and maybe go for their heros or wizards.
Gyrobombers
I will have 2 of these, mainly because they have guns and look cool.
Kurnoth Hunters
Thes guys look awseome and are badass. The models are just too cool so I had to put a unit of them in.

So that is the list I am going for, 2000 on the button. As mentioned I already own pretty much all of the army so I just need to get painting the few bits that are missing. I might actually put it on the table before I have finished painting it just because I am really into AoS at the moment and just want to get some games in. So keep an eye out for some reports on how it plays soon.

So here are some of the models that I have rebased, some of these models I must have painted 15 odd years ago and it shows, but they are in pretty good shape and with the new bases I think they look ok on the table top.







Until next time....








Monday, 13 March 2017

Age of Sigma, the butterfly strikes again.

Hey Folks....

O. M. G. (excuse the teenage expression) I have so much stuff to paint right now, its piling up on the desk in a massive mountain. I am also working abroad a lot at the moment which really isn't helping.

Myself and three of my old school friends recently got together at Warhammer world to play some Warhammer Quest: Silver Tower. We used to play a lot as kids but grown up life took us in different directions and spread us out over the country, and in one case New Zealand. But with the release of the new game and some international travel stars aligning we all managed to arrange a weekend at the Mecca of gaming to play. Well long story short we all really loved it and my friend Steve who had been contemplating getting back into some gaming decided to take the jump into AoS. So with his enthusiasm for a new system ringing in my ears I started looking at it more and then the creative juices started to roll.

I have a decent size Daemon army I can use for AoS but with the release of some really cool new Stormcast Eternal models I decided to take a tentative look into a new army. This involves the inevitable test model.

I have painted a couple of Stormcast for the WHQ game in the standard gold scheme but fancied doing something a little different. I am going through a bit of a White phase at the moment. White looks really good when done well, the trick is doing it well. I have pretty much mastered it with my 30K HH army and it is this scheme that I will be applying. Although the darling of GW Ben Curry has done a similar thing and got it pasted all over the Internet - I had the idea first.

Stormcast Test model.
So what to paint? I was toying with the idea of buying the AoS starter box but wasn't sure I wanted to put down that much money on it when ultimately I might not play it that much so I just purchased a box of Liberators. This is a unit that would be in the army pretty much every time if I decided that it was an army I wanted to play. I stuck together one model and sprayed it White before applying the HH Death Guard scheme. Given that I have a ton of actual HH models waiting to be painted i found this kinda ironic. Well as you can see I think they game out ok.

In other AoS news I made my way to Warhammer World to give Steve his first real game, and what a location to play your first AoS game. I took my Nurgle Daemons with me and managed to get painted the final model for the list just before we played. The army is all Nurgle Daemons and it only felt appropriate to be lead by Epideimus.

We played a really fun game which ended in a draw. It was the Comet Scenario where you score the number of points per objective equal to the game turn. I managed to score early whilst denying Steve and built up the points but then he managed to clear off his objective in turn 4. This left the score 9 to 4 in my favour with 5 points going per objective on the last turn. Well Steve managed to sweep around with his Orc Cav and contest my objective whilst controlling his own, I was unable to clear him out of the way and thus it ended with Steve scoring 5 and making it a draw. Its a really well thought out scenario and I had not really thought about the scoring being equal to the turn number until the end. I was way ahead in points and couldn't really see a way back for Steve so I didn't think about my positioning with regard to the scenario and this caught me out at the end. It goes to show that in AoS it really isn't over until the Fat Daemon sings.

I have managed to paint a few other bits since the last post. I have finished all the HH 30K models for my initial 2500 pt Death Guard list but there is so much more to paint. My initial list was built to get models on the table but it needs a lot of work to make it into the list I am happy with so there is more to paint there. I have also finished some Tzeentch Heralds on Discs for my 40K Daemon army. I think this is going to change into a whole list. I purchased the new Fateweaver model recently as it is just so awesomely good. I pretty much have all the models for Tzeentch army, just a case of getting them stuck together and painted (as always).

I also painted a Daemon Prince, there is a new formation that is three Daemon Princes and Magnus which could be good fun.

Death Guard Stormblade.



Herald
Tzeentch Daemon Prince




 Until next time....




Tuesday, 13 December 2016

I finished something!!!

Hey Folks...

Today is a glorious day - I finished an army. I know that an army is never finished but what is finished is my initial 1850 list. My current standard practise with a new army is to begin with a list, this is usually based on some theme I have in mind or just based around a few models I like the look of. Normally once I have this initial army painted up i'll play a few games with it and then decide that its not actually that good on the table and then change a bunch of bits.

This army is yet to hit the table but it is ready and waiting. So a brief history of this army - Many years ago GW did a world wide campaign, it was related to the release of the Eye of Terror book and one of the lists in that book was a Traitor Guard type list. It was really awesome, you could take Guard models and Chaos Space Marine units, mutants - was really cool. I built a fairly solid list from that book and modelled it using Guard and Zombie kits, but as with all things that list was phased out and the models went into storage.

But then Forge World released Imperial Armour 13 and back came the Heretics list and my dreams came true. Out came the box with all my zombie Guard models and I got right to work building a list. This time it was better, I got all the tank options, Super heavies etc. I looked over what I had and didn't need to paint anything in terms of Infantry apart from a Plague Zombie unit, these guys don't have weapons and all the models I had built had guns, no problem I just bought a box of zombies and that was it. Then I needed a bunch of tanks. A couple of Leman Russ, a couple of Hydras a couple of Chimera chaises and a Baneblade. Colour scheme wise I have just done them using the rust technique that I used on my Chaos Marine army as then I could play them together for bigger games. This wont take long at all...... well then GW release the Calth set and a few other things that distracted me, my wife and I also had a baby and so a couple of years later after finishing off that initial list I finally have a completed army.

I think it looks pretty good, a lot of the infantry models are over 10 years old so do show my painting skill at that time, but as they are diseased zombies I kinda got away with it. The vehicles look Ok, a good table top standard but I finally have the Traitor Guard army that I always wanted. I can't wait to get it on the table and see how it goes. It has a surprising amounted of firepower and also bodies, admittedly none of them are very good units so I am hoping that sheer weight of dice will come out in my favour.

The one model I am really pleased with is the Baneblade. This is the centre piece to the list. I will be writing some fluff up for this model which can be found in the IA13 page. The premise is that it's an old Baneblade that used to be in the service of the Death Guard before the Horus Heresy so it's the same rusted scheme as the other tanks but with some of the White/Green of the pre Heresy Death Guard. Another model that I have plans for is a Renegade Knight, with the release of the Traitors Hate book these are official models now. This Knight is going to be all rusted up and damaged. I am actually going to use the first Knight I painted up and hit it with a drill and repaint it. That Knight was originally going to be part of a Knight Tanaris house army that never really materialised so I am going to re-purpose the model. Again, the fluff for this can be found on the IA13 page.


So that's it, after a many years and several book versions the renegade army I envisioned so long ago will finally be on the table in all its glory. The other advantage of this army is that it will pair well with my Chaos Marines for larger games and if the rumours are true there will be some nice new rules for Chaos Marines coming soon. Look for more fluff on the IA13 page and hopefully some battle reports coming up soon.

Here are a few other pictures of some bits of the army.

Renegade Ogryn and Sgt.

Plague Zombies
Hydra Battery

This is the Renegade Knight that mentioned above. I managed to get it finished before I got the pictures for the post. As mentioned this was originally painted as a loyal Knight, I normally paint Knights with all the armour plates off but in this case I had to paint it all stuck together. I popped it off the base and then stuck on all the Chaos bits before hitting it with a Boltgun Metal spray and then setting to work with the brush.

I really like the way it turned out and look forward to writing some fluff up for him.




Until next time.....






Tuesday, 11 October 2016

Frostgrave is back.

Hey Folks.

My club are starting a Frostgrave campaign soon, I really like this game, I have played it a few times but not to any real depth so I am really looking forward to the campaign and getting a few solid games in.

I do have a Warband modelled up using some spare GW figures I had lying around but I wasn't totally happy with it. It was painted ok and the models were fine but it was a bit thrown together. So its a new campaign - time for a new Warband.

I was going to go with an all female Warband and I picked up a few suitable models but, truth be told, there isn't a vast range of female models but I kept looking. I recently went to a wargames show in Derby and stumbled across a few models that I instantly thought would make an excellent Frostgrave Warband so I kinda ditched the female idea although I will still use a couple of the models in the new Warband.

I wanted to stay away from GW models this time, this isn't a GW game and I wanted it to not look and feel like a GW game so I am using models from other manufacturers. There isn't a theme so much but there is a certain look about the Warband that makes them all fit in. The main wizard and some of the Warband like Barbarians etc will be Dwarf models. I also found some great Halfling models which I will use as Archers and Men at Arms and the Treasure Hunters will come from Frostgrave warriors box. My apprentice will be one of the female models I picked up. It has a very "fantasy/Lord of the Rings" feel to it as you have a mix of races, the GW models I was using were a bit "human". They are also slightly smaller than the GW stuff and I just think they have a nice look to them.

As its only a small campaign we are starting with 1000gps so I could go straight in with a fairly decent Warband. So my initial composition will be: -

Home Base - Inn (allows 11 total in the Warband).
Wizard.
Apprentice.
Ranger.
Barbarian.
Barbarian.
Treasure Hunter.
Treasure Hunter.
Man at Arms.
Man at Arms.
Archer.
Archer.

I think this build is pretty good. I have a solid firebase of three warriors with Bows. These guys can get into position with the help of a wizardly leap and shot a few people up. The Ranger also adds a little versatility. I was going to go with a third Archer instead of a second Treasure Hunter but I think its too much and leaves me short up the field.

The Barbarians will just get forward as fast as possible and try and hit stuff. The Treasure Hunters and Men at Arms will work as a pair, the Treasure Hunter getting forward the the Treasure with a Man at Arms bodyguard who will hang around and protect the retreating Treasure Hunter once the he has his stash.

The Ranger can also go for Treasure as well as he is fairly fast moving too.

At the time of writing I have finished a few models, one of the Archers, the Apprentice, the Ranger and one of the Treasure Hunters. I was hoping to get the whole group finished before the campaign started I am travelling to Argentina for a couple of weeks so I don't think I am going to finish.

So these are the models that I have finished so far.


From left to right. Treasure Hunter, Apprentice, Ranger, Archer.

The Treasure Hunter is a battle hardened man with worldly experience.
The Apprentice - the young girl with power making her way in the world.
The Ranger is agile, nimble (I know the model is a little un PC).
The Halfling Archer - not to be underestimated.

I really like all these models, they have a lot of character to them and work well together I think.

I'll post up progress on the Warband and how the games are going in the next few weeks.

Until next time.





Monday, 26 September 2016

Kill Team.

Hey Folks....

So GW have released Kill Team again as a boxed game. I like these boxed games they have been doing, I haven't rally bought any of them myself but they do seem very good value for money. But I digress, back to Kill Team.

The basis behind it is that you play a game with a very small army, basically a unit or two and each model acts as an individual otherwise, its basic 40K. I like it for a few reasons: -

1. Building an army to 200 points is a challenge.
2. You only need a small number of models, so you can either buy something new or use all those bits of armies you started but never finished.
3. Allows you to put some real effort and individualisation into the models as you don't need that many.
4. You can write some fluff/cool back story.
5. There is a campaign element so you can progress your characters.

(That was actually more reasons than I thought).

So what can you get for 200 points? There are so many options, just from the armies I have I can field some pretty good teams but to get a good Kill Team setup you have to think out of the box a little. What is considered a bad unit at 1850pts can be an awesome unit at 200pts.

I think shooting is probably the most important aspect at this level, I don't think that a Close Combat army would work that well as it just won't have the numbers or the transport ability to be able to get close before being shot up so I think shooty armies would work better. So now its about maximising that ability for the points available. In Kill Team you are allowed 2 Troops, 1 Elite and 1 Fast Attack. I don't think there are any armies that could fill all four slots at 200. So given the above what can I do in terms of an army.

From my own collection I could: -

1. Space Marines - 200 would get you a full Tactical Squad with a Heavy Weapon, Special Weapon and a Sgt with a Power Fist. I think this is a pretty good all rounder and you can't go wrong with marines.

2. Chaos Space Marines - At 200 I could get a 7 man Plague Marine Squad with a couple of Special Weapons. You are getting less bodies than a regular Marine Squad but you are getting T5 and FNP. At this points level those two things become super good. Also 7 is Nurgles number so that must be a good omen.

3. Orks - 20 Boyz with Shootas and 10 Boyz with Sluggas, thats 30 bodies on the table and a fair bit of shooting.

What I like the sound of: -
1. Eldar - 9 Jet Bikes (5 Scatter Lasers and 4 Shuriken Cannons) comes in under 200 points and I think this would be pretty horrific. The speed and manoeuvrability is pretty stunning. Also each bike is pumping out 3 str 6 shots. Now the down side is that each model is a unit so each bike can only shoot one enemy model a turn but that model is probably going to die. This list is fragile though, still only T4 with one wound and a 4+ save but they do have jink in their favour.

2. Skitarii - Not sure they would be super powerful but I like the concept/fluff. Maybe a unit whose programming has been corrupted and have gone rogue. I think a few Rangers backed up with some Dragoons would look really cool.

3. Deathwatch - Basically made for Kill Team, in fact their units are called Kill Teams. The book has just been released and you can pretty much just build a squad of Marines exactly how you want them equipped with pretty much anything. It's a kit bashers dream. I have been playing around with a few bits for these guys myself. The beauty of it is you really can just use bits from any Marine kit, the options are massive.

Update - Playing my first Kill Team games tonight, going to take three lists with me and hopefully get a couple of games in.

List 1.
Plague Marines. 7 Marines in the unit with a Plasmas and Meltagun.

List 2.
Chaos Marine Bikers. 5 Bikers with Mark of Nurgle, 2 Meltaguns and a Power Fist on the Sgt.

List 3.
Daemons. 8 Screamers.

I think the Nurgle Bikers will be hard as they are T6 and there isn't a lot in a 200 point list that is going to be able to deal with that. The 8 Screamers could be interesting, have no real thought or plan with this one I just thought it could be fun. The Plague Marines could be good as well, as I said earlier with T5 and FNP they are going to be able to a beating hopefully.

Update 2.
So I played three games against Eldar, I won one and lost two. Turns out Eldar are pretty good in Kill Team games, the Shuriken rule on their weapons really makes an impact. In the first game I used the 5 bikes which I thought would be pretty powerful but with a ton of Shuriken shots a turn the 6's to wound meaning the shots were AP2 just hurt too much, even with FNP. He wiped me out by the end of turn 2.


In the second game I used a 10 man Space Marine Tactical squad, my oppo changed his army up a bit with some Jet Bikes, again the Shuriken rule and their agility did for my guys although I did last a bit longer this time.

In the third game my oppo used Harlequins and I used a Plague Marine Squad, as I suspected CC armies are not going to do well in this game. My guys just blasted them up, a couple got into combat but didn't really make a mark.

So all in all a good game, I think it needs to be played differently to 40K as in you can't be too gun-ho with tactics. Might try out a big IG blob next time - could be amusing.

Until next time......